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Perfect Heist Download Under 1gb





















































About This Game Perfect Heist is a round-based game, where 2 teams (cops vs robbers) try to execute/prevent the perfect bank heist. Includes an offline tutorial and an online mode to play with friends and strangers. A team of robbers is trying to infiltrate a bank, steal as much money as possible and then get away with their helicopter, while the cops are trying to identify the robbers in a crowd of NPCs and prevent the heist from happening.Features: two different teams (cops and robbers), each with different classes that offer unique abilities multiple maps, that can be changed with a map vote robbers can choose from a variety of masks, with each one offering different bonus stats different, unique weapons like SMGs, shotguns and sniper rifles supports player server hosting as well as dedicated servers settings menu that includes full keybinding menuThe robbers have to blend in with a crowd of NPCs to not get shot by cops, while somehow smuggling explosives inside the bank, stealing money, and then getting away with it. They have a variety of options to pull off the perfect heist, for example, they can: kill NPCs and use their clothing as a disguise hack ATMs to get money smuggle a bag of explosives inside the bank, and blow up one of the money vaults steal money and jewelry call in a rescue helicopter and get away with the money equip masks, that give away their identity as robbers, but give them bonus stats at the same timeThe cops can access security cameras to monitor the bank, and use their unique abilities which include checking IDs, thermal vision or placing new cameras, to identify the robbers and then overwhelm them in a shoot-off. 7aa9394dea Title: Perfect HeistGenre: Action, Indie, StrategyDeveloper:yeswecampPublisher:yeswecampRelease Date: 17 Aug, 2018 Perfect Heist Download Under 1gb Stupid Game. Nobody is ever on, the idea of bots is great, but you can't do anything as a robber without the cop bot shooting you.. Nobody is ever on, the idea of bots is great, but you can't do anything as a robber without the cop bot shooting you.. This game is a really fun and cool game to play with friends the game has good devs thats listen to reports and help you out as you play would i recommend this game yes its a 10\/10 for me. There is noone in the servers , but its a good concept. I like the concept. At the beggining things might look a bit messy.Took me a while to find out what I was actually doing and learn every class ability or how it could help me achieve my objective.So, the robber team, they spawn close to the bank entrance and the deal is managing to steal an X amount of money before the time runs out or the cops find and kill you. While you pretend to be a npc you can walk around the bank and use your class abilities to help you out while trying to not be spoted performing certain actions that can give you away. Or you can just go wild, put your mask on and start shooting. The cops must find out who are the robbers and stop them before they steal the money. They also have abilities to choose from. They can plant motion devices, plant secret cameras to help the team, also disguise as an NPC and alot more stuff.After you die (either as cop or as a robber) you get to spectate the game in a really unique way, you spawn like a drone and and are able to fly around and still communicate with the alive teammates. So, your job never really ends.Theres a bunch of cool feautures both team have acess to and part of me still thinks I probably missed some cool stuff.theres for sure alot of stuff to improve but that's why we here.I would really like to have some kind of minimap and know where my teammates are. Everytime I hear shooting, glass breaking or any other alarming sound Im never sure where it comes from.the shooting seems.. wonky... I never know if Im hitting anything at all.I support.. This has some huge potential!! As it is now in Alpha it's best with 1 less cop than robber honestly so some balancing might be needed in the future. Buuuuut even with that, my friends and I haven't laughed and had so much fun in awhile. I'll continue to play and check up on the game as time goes by but for the current alpha price and the potential I would 100% recommend this!. Stupid Game. Obviously very early on in development, the game has a lot of potential and is a lot of fun.Currently, it only really seems to have one finished map but it looks like the second one is almost done (just missing cameras).The goal of this game depends on what team you're on. You're either one of the coppers or a robber. As a robber you try to get away with a successful heist. You win if you get to a getaway helicopter with 40,000 buckaroos or if the police mess up and shoot a civilian. You lose if you get shot or time runs out (it resets when you pick up money).As a cop, you try to catch (shoot) the conniving culprit coveting your banks currency. You win if you shut down the thief before they escape and complete a successful heist and you lose if you lose both your lives in the attempt or lose your job after shooting a civilian (this part I find unrealistic. The facing consequences for your actions part).Each of these team roles has various abilities and in the cases modifier masks on top of those various classes.Modifier masks change things like jump height and armour and will reveal your intents to be malicious upon their donning. They are modifiers so while they are neat and add variety, they add nowhere near the amount of the class roles offered.The various classes actually change the way you play completely. From the spy as a copper where you can pretend to be a civilian, hiding in plain sight and flipping the script on the nefarious nerdowells to the hacker robber class, letting you see through the various cameras the bank thought would be antithetical to the act you attempt to commit.Balance wise, some classes seem vastly more useful than others (the Heavy class for instance has a helicopter rescue that doesn't seem all that useful on current maps), but I imagine they will all find their places when the game gets more maps finished.As for cops vs robbers balance, Im still undecided. At first without really paying too close attention to how the mechanisms worked, it seemed almost impossible for the robber to get away successfully, but once you get to grips with how things work, Id almost say thats the easier role.As for player base, currently, if you're playing at prime time for your region, you might just be able to find someone to play against 1v1, but obviously being a brand new game, that's clearly not finished, its best if you at the very least buy it for yourself and a buddy where it'll be good fun for quite a while.Some other small thoughts about the game: While given its rather light on resources aesthetics, it performs excellently probably even on a toaster (though Im running on a 1070\/7700k both oced), has the minor problem of not allowing me to switch to my other monitor with the dual setup that I have. It seems to lock your cursor in even when out of focus. Another small annoyance is that the button to change team chat to all chat (which the game has (text chat), also opens up the chat window which is just sort of cumbersome.Otherwise, even if the game was to stop being developed today, right now(2018-06-17) (though it doesn't look like that'll be the case), id say its easily worth the price of a couple bucks for the amount of fun you'll get out of it.Be sure to play through the tutorial or you'll wind up confused butting around with the controls for longer than you really need to be. The tutorial is so short you'll feel like a muppet for not having done it first. Update #8: New bot difficulty settings and bugfixes: For a long time, newer players have struggled to have fun while playing against a bot since the bot picked up minor clues that the player could be a robber and immediately started to attack the player, making playing against him a very frustrating experience. I added a new difficulty setting for the bot, which is on "easy" by default and makes him less aggressive, reduces his fire rate and makes him a bit dumber while more experienced players can still have a challenge playing against the bot on the "hard" setting.I also fixed a few other bugs regarding the bot sometimes having a weird pitch rotation and players that were hosting a session not rotating correctly when having a weapon equipped.Full changelog:- added a bot difficulty option to the "General Settings" menu- added new bot difficulty "easy", which reduced the fire rate of the bot and makes him overlook some clues that could give away that the player is a robber, to make it easier for newer players- the old bot difficulty is still available if the bot difficulty is set to "hard"- bot difficulty is now on "easy" by default- fixed a few bugs of the bot, for example, a weird rotation issue when you were standing on top of the bot- fixed a few other bug, like the player model of the hosting player not rotating correctly when having a weapon equippedHave fun!. Update #9: Support for Spanish, French, German and Russian!: Along with some bugfixes and minor improvements, this updates introduces the first iteration of support for multiple languages. The number of languages supported and the quality of the translations will be improved in future updates as well, right now the game supports English, French, German, Russian and Spanish. Hopefully, this makes it easier for players that don't speak English well to have fun as well. Have fun!. Update #10: Coop-Mode and bugfixes!: After lots of requests, I added the first version of a coop mode, where you can play together with your friends against bots. To try it out, just host your own game and make sure to enable "Coop Mode". The game will then put all human players of a server into the same team, and place an equivalent number of bots in the other team. Keep in mind that this is only the first iteration, so please report any bugs and issues you find to help me improve this game mode.I also fixed a few other bugs like server log-in issues, and some debug messages being printed when they shouldn't have been.. Update #3: Inverted Mouse Sensitivity, Music Volume Slider, and Bugfixes: Just another small update, that brings inverted mouse support, a music volume slider in the sound settings, and some other quality of life improvements and bugfixes:- added inverted mouse support (just set the sensitivity to a negative value)- you can no longer punch after a round has ended- added music volume slider to sound settings, that controls the main menu music volume- cops can no longer activate drills, only deactivate them- made starting/stopping drilling much more responsive- in-game UI now shows 8 instead of only 6 players avatar at the top- other minor bugfixes. Update #4 Better gunplay, teamplay and lots of improvements!: This is the first bigger update for the game since the release last Friday, please tell me if you find any issues/bugs or have any kind of feedback!First of all, gunplay was pretty messy, bullets were slow, they felt unreliable and you never knew if you hit your opponent or not. This update is the first step towards a better shooting experience and introduces faster bullets, more reliable hit-detection and a hitmarker to give players feedback when they hit another player. When a bullet would hit something shortly after begin fired, the bullets often were not visible for other players, this is now also fixed. I made the bullet tracers grow over time and bigger overall as well, so its easier to see them and figure out where they are coming from.The second big change in this update is the introduction of a best of 6 rounds format, after which a winning team will be announced and the teams will be shuffled. Up until now, the teams got shuffled after every round, leading to less teamplay and players having to play as a Cop for lots of rounds if they got unlucky. Now, the teams will swap sides after each round, and will only get shuffled after 6 rounds. I also added a team score, that shows how many rounds your team won in the current best-of-six round.After each best-of-six match, the players' personal score gets reset as well now, and kills give points now, too!Other issues were the graphics settings and keybinding options, I improved them as well, you can now input any key for example, up until now the system wouldn't register mouse buttons, the space bar, and the arrow keys.I also fixed lots of bugs, including gaps in maps and cameras glitching through floors while crouching. I also polished the networking, to make things less laggy when playing with lots of friends.Here is a full change list: - added steam test branch (right-click "Perfect Heist" in steam library -> settings -> beta -> select "test-branch" to try it out)- added current ability to UI, so you can always see which active skill your current character has if it's available, and see the cooldown of it if it has one)- Heavys rescue helicopter signal now has a 60-second cooldown, instead of being usable only once a round- Detectives ID Check now has a 60-second cooldown, instead of being usable only once a round- team now don't get shuffled every round, instead, the teams will only swap sides after each round, after 6 rounds a winner gets announced (WIP), and the teams get shuffled- added "x rounds remaining until team shuffle" to the end-of-the-round HUD- made hit-range detection range of bullets bigger, and reduced the time between pressing Left Mouse Button and the bullet being spawned on the server, both changes should make gunplay a bit smoother until I improve it further soon- cameras on the city bank now work correctly- lots of bugfixes, especially regarding the new "show abilities on UI" system, and the new team shuffling/swapping system- after 6 rounds, not the player with the most points gets displayed, but the team that won the most rounds, ties are possible- the flying helicopter can now be called multiple times in a round, and other helicopter improvements/optimizations- cop respawns get calculated correctly again- reduced drone noise- lots of networking improvements- added team score gets reset when teams get shuffled, displayed at the scoreboard (default: "Tab")- reworked shooting mechanics to feel better and more responsive, bullets are much faster now- added hitmarker to give shooting players feedback when they hit something- lots of bugfixes and other improvements- bullet tracers now grow with time and are bigger overall, to make it easier to see bullets- fixed a bug that made bullets invisible if they would hit a target shortly after being shot- bound Hackers and Technicians active ability to the ability key (default: E), instead of the interaction key (default: F) so more intuitive and less confusing for newer players- made camera hints clearer for technicians (they can hack them) and cops (they can repair them if the camera is damaged)- redid the key input system of the keybinding menu, now accepts every key including mouse - fixed some gaps in the floor of the "City Bank" map- lots of networking improvements, especially when playing with lots of people, as well as bugfixes- cop bot now takes damage correctly- hitmarker doesnt get shown when hitting jewelry glasses anymore- fixed camera issues when crouching, where you could glitch the camera through a floor to see people above you while standing on an ATM for example- players personal scores now get reset after a match (6 rounds)- kills now give personal score points, 5 for robbers and 10 for cops (since killing a robber is much more worth than killing a cop, due to no respawns for robbers)- "instant matchmaking" is now called "quick play". Update #2: More Graphic Settings and Bugfixes!: You can now enter any resolution you want in the graphics settings, in case the pre-selected ones don't fit your monitor! I added an option for borderless fullscreen as well, in case you prefer it over normal windowed/fullscreen.- added custom resolution inputs to graphics settings- added borderless windowed graphics option- bugfixes- added keybinding for Attack Key (which you use for shooting, boxing, ...)

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